@class SCNNode; @interface OZPerson3DSCNSceneBuilder : NSObject { struct map, std::allocator>> { struct __tree, std::__map_value_compare, std::less>, std::allocator>> { void *__begin_node_; struct __compressed_pair *>, std::allocator, void *>>> { struct __tree_end_node *> { void *__left_; } __value_; } __pair1_; struct __compressed_pair, std::less>> { unsigned long long __value_; } __pair3_; } __tree_; } _jointNodeMap; struct map, std::allocator>> { struct __tree, std::__map_value_compare, std::less>, std::allocator>> { void *__begin_node_; struct __compressed_pair *>, std::allocator, void *>>> { struct __tree_end_node *> { void *__left_; } __value_; } __pair1_; struct __compressed_pair, std::less>> { unsigned long long __value_; } __pair3_; } __tree_; } _limbNodeMap; unsigned long long _geometryMode; SCNNode *_rootNode; } - (void)setOpacity:(float)a0; - (id).cxx_construct; - (id)initWithName:(id)a0; - (void)setFriction:(float)a0; - (void).cxx_destruct; - (void)setMass:(float)a0; - (void)updateGeometry; - (id)newNodeForLimb:(unsigned long long)a0; - (void)addNode:(id)a0 joint:(unsigned long long)a1 node:(id)a2; - (void)addNode:(id)a0 limb:(unsigned long long)a1 node:(id)a2; - (void)buildPersonGeometry:(id)a0; - (struct { void /* unknown type, empty encoding */ x0[4]; })defaultTransform:(unsigned long long)a0; - (void)enablePhysics:(BOOL)a0; - (struct SCNMatrix4Pair { struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; } x0; struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; } x1; })getJointTransformsForLimb:(unsigned long long)a0; - (id)getRootNode; - (id)newNodeForJoint:(unsigned long long)a0; - (id)newRoundCylinderForRoot; - (void)runOnAllBodyGeometry:(id /* block */)a0; - (void)setTransform:(struct { void /* unknown type, empty encoding */ x0[4]; })a0 forJoint:(unsigned long long)a1; - (void)setTransform:(struct { void /* unknown type, empty encoding */ x0[4]; })a0 node:(id)a1; - (void)updateConeLimbGeometry:(id)a0 upperRadius:(float)a1 lowerRadius:(float)a2 length:(float)a3; - (void)updateCylinderLimbGeometry:(id)a0 length:(float)a1; - (void)updateSimpleGeometry:(float)a0; @end