@interface MDLPhysicallyPlausibleLight : MDLLight @property (nonatomic) float attenuationFalloffExponent; @property (nonatomic) struct CGColor { } *color; @property (nonatomic) float lumens; @property (nonatomic) float innerConeAngle; @property (nonatomic) float outerConeAngle; @property (nonatomic) float attenuationStartDistance; @property (nonatomic) float attenuationEndDistance; - (id)init; - (void)setColorByTemperature:(float)a0; @end