@interface MDLColorSwatchTexture : MDLTexture { float _colorTemperature1; float _colorTemperature2; struct CGColor { } *_color1; struct CGColor { } *_color2; int _type; } - (id)generateDataAtLevel:(long long)a0 selector:(SEL)a1; - (id)initWithColorGradientFrom:(SEL)a0 toColor:(struct CGColor { } *)a1 name:(struct CGColor { } *)a2 textureDimensions:(id)a3; - (id)initWithColorTemperatureGradientFrom:(SEL)a0 toColorTemperature:(float)a1 name:(float)a2 textureDimensions:(id)a3; @end