@class NSString; @protocol MTLDevice; @interface MTLToolsRenderCommandEncoder : MTLToolsCommandEncoder @property (readonly) id device; @property (copy) NSString *label; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; @property (readonly) unsigned long long tileWidth; @property (readonly) unsigned long long tileHeight; - (void)setPointSize:(float)a0; - (void)setDepthCleared; - (void)setDepthStoreAction:(unsigned long long)a0; - (void)setMeshIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setLineWidth:(float)a0; - (void)setTileIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setDepthStoreActionOptions:(unsigned long long)a0; - (void)setFragmentAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setViewport:(struct { double x0; double x1; double x2; double x3; double x4; double x5; })a0; - (void)setStencilStoreAction:(unsigned long long)a0; - (void)setVertexIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)executeCommandsInBuffer:(id)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)useResources:(const id *)a0 count:(unsigned long long)a1 usage:(unsigned long long)a2 stages:(unsigned long long)a3; - (void)setColorStoreActionOptions:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setStencilStoreActionOptions:(unsigned long long)a0; - (void)useResource:(id)a0 usage:(unsigned long long)a1 stages:(unsigned long long)a2; - (void)setColorStoreAction:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setScissorRect:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; })a0; - (void)setTileAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)memoryBarrierWithScope:(unsigned long long)a0 afterStages:(unsigned long long)a1 beforeStages:(unsigned long long)a2; - (void)setVertexAmplificationCount:(unsigned long long)a0 viewMappings:(const struct { unsigned int x0; unsigned int x1; } *)a1; - (void)setVertexIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)useHeaps:(const id *)a0 count:(unsigned long long)a1; - (void)setTileVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)useResource:(id)a0 usage:(unsigned long long)a1; - (void)setMeshAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)executeCommandsInBuffer:(id)a0 indirectBuffer:(id)a1 indirectBufferOffset:(unsigned long long)a2; - (void)setDepthClipModeSPI:(unsigned long long)a0; - (void)setVertexVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setFragmentVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setObjectIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)useHeaps:(const id *)a0 count:(unsigned long long)a1 stages:(unsigned long long)a2; - (void)setStencilCleared; - (void)memoryBarrierWithResources:(const id *)a0 count:(unsigned long long)a1 afterStages:(unsigned long long)a2 beforeStages:(unsigned long long)a3; - (void)setTileIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setTileVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)updateFence:(id)a0 afterStages:(unsigned long long)a1; - (void)setFragmentIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setFragmentIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)waitForFence:(id)a0 beforeStages:(unsigned long long)a1; - (void)sampleCountersInBuffer:(id)a0 atSampleIndex:(unsigned long long)a1 withBarrier:(BOOL)a2; - (BOOL)isMemorylessRender; - (void)setFragmentVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)useHeap:(id)a0; - (void)useResources:(const id *)a0 count:(unsigned long long)a1 usage:(unsigned long long)a2; - (void)useHeap:(id)a0 stages:(unsigned long long)a1; - (void)setVertexVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setVertexAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setMeshIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setVisibilityResultMode:(unsigned long long)a0 offset:(unsigned long long)a1; - (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseVertex:(long long)a6 baseInstance:(unsigned long long)a7; - (void)drawIndexedPrimitives:(unsigned long long)a0 indexType:(unsigned long long)a1 indexBuffer:(id)a2 indexBufferOffset:(unsigned long long)a3 indirectBuffer:(id)a4 indirectBufferOffset:(unsigned long long)a5; - (void)drawPrimitives:(unsigned long long)a0 indirectBuffer:(id)a1 indirectBufferOffset:(unsigned long long)a2; - (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2 instanceCount:(unsigned long long)a3 baseInstance:(unsigned long long)a4; - (void)setBlendColorRed:(float)a0 green:(float)a1 blue:(float)a2 alpha:(float)a3; - (void)setCullMode:(unsigned long long)a0; - (void)setDepthClipMode:(unsigned long long)a0; - (void)setDepthStencilState:(id)a0; - (void)setFragmentBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setFrontFacingWinding:(unsigned long long)a0; - (void)setRenderPipelineState:(id)a0; - (void)setStencilReferenceValue:(unsigned int)a0; - (void)setMeshSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)drawMeshThreadgroups:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 threadsPerObjectThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a1 threadsPerMeshThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a2; - (void)drawMeshThreadgroupsWithIndirectBuffer:(id)a0 indirectBufferOffset:(unsigned long long)a1 threadsPerObjectThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a2 threadsPerMeshThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a3; - (void)drawMeshThreads:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 threadsPerObjectThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a1 threadsPerMeshThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a2; - (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2; - (id)endEncodingAndRetrieveProgramAddressTable; - (id)initWithBaseObject:(id)a0 parent:(id)a1; - (void)setFragmentTexture:(id)a0 atTextureIndex:(unsigned long long)a1 samplerState:(id)a2 atSamplerIndex:(unsigned long long)a3; - (void)setMeshBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setMeshBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setMeshBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setMeshBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setMeshSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setMeshSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setMeshSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setMeshTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setMeshTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setMeshVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setMeshVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setObjectBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setObjectBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setObjectSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setObjectSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setObjectSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setObjectSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setObjectTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setObjectThreadgroupMemoryLength:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setObjectVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1; - (void)setObjectVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setTileBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3; - (void)setVertexBufferOffset:(unsigned long long)a0 attributeStride:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setVertexBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 attributeStrides:(const unsigned long long *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setVertexBytes:(const void *)a0 length:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3; - (void)dispatchThreadsPerTile:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0; - (void)dispatchThreadsPerTile:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 inRegion:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a1; - (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4; - (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2 instanceCount:(unsigned long long)a3; - (void)setDepthBias:(float)a0 slopeScale:(float)a1 clamp:(float)a2; - (void)setFragmentBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setFragmentSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setFragmentTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setTileBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setTriangleFillMode:(unsigned long long)a0; - (void)setVertexBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setFragmentBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setVertexBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)drawIndexedPatches:(unsigned long long)a0 patchIndexBuffer:(id)a1 patchIndexBufferOffset:(unsigned long long)a2 controlPointIndexBuffer:(id)a3 controlPointIndexBufferOffset:(unsigned long long)a4 indirectBuffer:(id)a5 indirectBufferOffset:(unsigned long long)a6; - (void)drawIndexedPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 controlPointIndexBuffer:(id)a5 controlPointIndexBufferOffset:(unsigned long long)a6 instanceCount:(unsigned long long)a7 baseInstance:(unsigned long long)a8; - (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5; - (void)drawPatches:(unsigned long long)a0 patchIndexBuffer:(id)a1 patchIndexBufferOffset:(unsigned long long)a2 indirectBuffer:(id)a3 indirectBufferOffset:(unsigned long long)a4; - (void)drawPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseInstance:(unsigned long long)a6; - (void)setFragmentBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setFragmentSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setFragmentSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setFragmentSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setFragmentTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setScissorRects:(const struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; } *)a0 count:(unsigned long long)a1; - (void)setStencilFrontReferenceValue:(unsigned int)a0 backReferenceValue:(unsigned int)a1; - (void)setTessellationFactorBuffer:(id)a0 offset:(unsigned long long)a1 instanceStride:(unsigned long long)a2; - (void)setTessellationFactorScale:(float)a0; - (void)setThreadgroupMemoryLength:(unsigned long long)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setTileBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setTileSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setTileSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setTileSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setTileTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setVertexBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setVertexSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setVertexSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setVertexSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setVertexSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setVertexTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setVertexTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setViewports:(const struct { double x0; double x1; double x2; double x3; double x4; double x5; } *)a0 count:(unsigned long long)a1; - (void)addSplitHandler:(id /* block */)a0; - (void)dispatchThreadsPerTile:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 inRegion:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a1 withRenderTargetArrayIndex:(unsigned int)a2; - (id)initWithRenderCommandEncoder:(id)a0 parent:(id)a1; - (id)initWithRenderCommandEncoder:(id)a0 parent:(id)a1 descriptor:(id)a2; - (void)setAccelerationStructure:(id)a0 atBufferIndex:(unsigned long long)a1 stage:(unsigned long long)a2; - (void)setAlphaTestReferenceValue:(float)a0; - (void)setClipPlane:(float)a0 p2:(float)a1 p3:(float)a2 p4:(float)a3 atIndex:(unsigned long long)a4; - (void)setColorResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3 atIndex:(unsigned long long)a4; - (void)setColorResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3 atIndex:(unsigned long long)a4 yInvert:(BOOL)a5; - (void)setCommandDataCorruptModeSPI:(unsigned long long)a0; - (void)setDepthResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3; - (void)setDepthResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3 yInvert:(BOOL)a4; - (void)setFragmentSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 lodBias:(float)a3 atIndex:(unsigned long long)a4; - (void)setIntersectionFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1 stage:(unsigned long long)a2; - (void)setIntersectionFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 stage:(unsigned long long)a2; - (void)setPrimitiveRestartEnabled:(BOOL)a0; - (void)setPrimitiveRestartEnabled:(BOOL)a0 index:(unsigned long long)a1; - (void)setProvokingVertexMode:(unsigned long long)a0; - (void)setStencilResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3; - (void)setStencilResolveTexture:(id)a0 slice:(unsigned long long)a1 depthPlane:(unsigned long long)a2 level:(unsigned long long)a3 yInvert:(BOOL)a4; - (void)setTransformFeedbackState:(unsigned long long)a0; - (void)setTriangleFrontFillMode:(unsigned long long)a0 backFillMode:(unsigned long long)a1; - (void)setVertexAmplificationMode:(unsigned long long)a0 value:(unsigned long long)a1; - (void)setVertexSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 lodBias:(float)a3 atIndex:(unsigned long long)a4; - (void)setViewportTransformEnabled:(BOOL)a0; - (void)setVisibleFunctionTable:(id)a0 atBufferIndex:(unsigned long long)a1 stage:(unsigned long long)a2; - (void)setVisibleFunctionTables:(const id *)a0 withBufferRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 stage:(unsigned long long)a2; - (void)useRenderPipelineState:(id)a0; - (void)useRenderPipelineStates:(const id *)a0 count:(unsigned long long)a1; - (void)useResourceGroup:(id)a0 usage:(unsigned long long)a1 stages:(unsigned long long)a2; @end