@class NSString; @protocol MTLDevice, MTLHeap, MTLVisibleFunctionTable, MTLBuffer; @interface MTLGPUDebugVisibleFunctionTable : MTLToolsVisibleFunctionTable { unsigned long long _gpuIdentifier; id _handleBuffer; unsigned long long _stage; } @property (retain, nonatomic) id baseObject; @property (readonly, nonatomic) unsigned long long length; @property (readonly, nonatomic) unsigned long long gpuAddress; @property (readonly, nonatomic) unsigned long long underlyingGPUAddress; @property int responsibleProcess; @property (readonly) unsigned long long allocationID; @property (readonly) unsigned long long protectionOptions; @property (readonly) unsigned long long unfilteredResourceOptions; @property (copy) NSString *label; @property (readonly) id device; @property (readonly) unsigned long long cpuCacheMode; @property (readonly) unsigned long long storageMode; @property (readonly) unsigned long long hazardTrackingMode; @property (readonly) unsigned long long resourceOptions; @property (readonly) id heap; @property (readonly) unsigned long long heapOffset; @property (readonly) unsigned long long allocatedSize; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (void)setBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (unsigned long long)bufferAddressAtIndex:(unsigned long long)a0; - (void)_setupCommon; - (unsigned long long)handleForOffset:(unsigned long long)a0; - (id)initWithVisibleFunctionTable:(id)a0 descriptor:(id)a1 computePipeline:(id)a2; - (id)initWithVisibleFunctionTable:(id)a0 descriptor:(id)a1 device:(id)a2; - (id)initWithVisibleFunctionTable:(id)a0 descriptor:(id)a1 renderPipeline:(id)a2 stage:(unsigned long long)a3; - (void)useWithComputeEncoder:(id)a0 usage:(unsigned long long)a1; - (void)useWithRenderEncoder:(id)a0 usage:(unsigned long long)a1 stages:(struct optional { union { char x0; unsigned long long x1; } x0; BOOL x1; })a2; @end