@interface MTLGPUDebugIndirectRenderCommand : MTLToolsIndirectRenderCommand { unsigned long long _commandIndex; } - (void)dealloc; - (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setFragmentBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setRenderPipelineState:(id)a0; - (void)setObjectBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)drawIndexedPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 controlPointIndexBuffer:(id)a5 controlPointIndexBufferOffset:(unsigned long long)a6 instanceCount:(unsigned long long)a7 baseInstance:(unsigned long long)a8 tessellationFactorBuffer:(id)a9 tessellationFactorBufferOffset:(unsigned long long)a10 tessellationFactorBufferInstanceStride:(unsigned long long)a11; - (void)setMeshBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3; - (id)initWithIndirectRenderCommand:(id)a0 commandIndex:(unsigned long long)a1 indirectCommandBuffer:(id)a2; @end