@class NSString; @protocol MTLHeap, MTLBuffer, MTLDevice; @interface MTLGPUDebugBuffer : MTLToolsBuffer { unsigned long long _bufferIndex; unsigned long long _offset; unsigned long long _length; void *_descriptorHeap; } @property (readonly, nonatomic) unsigned long long offset; @property (readonly, nonatomic) unsigned long long gpuAddress; @property (retain, nonatomic) id baseObject; @property (nonatomic) unsigned long long bufferIndex; @property (readonly, nonatomic) BOOL isTracked; @property (readonly, nonatomic) unsigned long long length; @property (readonly, nonatomic) unsigned long long underlyingGPUAddress; @property int responsibleProcess; @property (readonly) unsigned long long allocationID; @property (readonly) unsigned long long protectionOptions; @property (readonly) unsigned long long unfilteredResourceOptions; @property (copy) NSString *label; @property (readonly) id device; @property (readonly) unsigned long long cpuCacheMode; @property (readonly) unsigned long long storageMode; @property (readonly) unsigned long long hazardTrackingMode; @property (readonly) unsigned long long resourceOptions; @property (readonly) id heap; @property (readonly) unsigned long long heapOffset; @property (readonly) unsigned long long allocatedSize; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (void *)contents; - (id)newLinearTextureWithDescriptor:(id)a0 offset:(unsigned long long)a1 bytesPerRow:(unsigned long long)a2 bytesPerImage:(unsigned long long)a3; - (id)newTextureWithDescriptor:(id)a0 offset:(unsigned long long)a1 bytesPerRow:(unsigned long long)a2; - (unsigned long long)handleForOffset:(unsigned long long)a0; - (id)initWithBuffer:(id)a0 device:(id)a1; - (id)initWithBuffer:(id)a0 device:(id)a1 offset:(unsigned long long)a2 length:(unsigned long long)a3; - (id)initWithBuffer:(id)a0 device:(id)a1 offset:(unsigned long long)a2 length:(unsigned long long)a3 track:(BOOL)a4; - (id)initWithBuffer:(id)a0 heap:(id)a1 device:(id)a2; - (id)initWithBuffer:(id)a0 heap:(id)a1 device:(id)a2 offset:(unsigned long long)a3 length:(unsigned long long)a4 track:(BOOL)a5; - (void)useWithComputeEncoder:(id)a0 usage:(unsigned long long)a1; - (void)useWithRenderEncoder:(id)a0 usage:(unsigned long long)a1 stages:(struct optional { union { char x0; unsigned long long x1; } x0; BOOL x1; })a2; @end