@interface MPSStateResourceList : NSObject { struct ResourceListNode { void /* function */ **x0; struct ResourceListNode *x1; } *_list; } + (id)resourceList; + (id)resourceListWithBufferSizes:(unsigned long long)a0; + (id)resourceListWithTextureDescriptors:(id)a0; - (id)init; - (void)dealloc; - (id)debugDescription; - (void)appendBuffer:(unsigned long long)a0; - (void)appendTexture:(id)a0; - (void)appendTexture:(id)a0 format:(unsigned long long)a1; @end