@class NSString, NSMutableArray; @protocol MTLDevice; @interface MPSSVGFDefaultTextureAllocator : NSObject { NSMutableArray *_textures; } @property (readonly, nonatomic) id device; @property (readonly, nonatomic) unsigned long long allocatedTextureCount; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)reset; - (void)dealloc; - (id)initWithDevice:(id)a0; - (void)returnTexture:(id)a0; - (id)textureWithPixelFormat:(unsigned long long)a0 width:(unsigned long long)a1 height:(unsigned long long)a2; @end