@interface MTLStencilDescriptorInternal : MTLStencilDescriptor { struct MTLStencilDescriptorPrivate { unsigned long long stencilCompareFunction; unsigned long long stencilFailureOperation; unsigned long long depthFailureOperation; unsigned long long depthStencilPassOperation; unsigned int readMask; unsigned int writeMask; } _private; } @property (readonly) const struct MTLStencilDescriptorPrivate { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; unsigned int x4; unsigned int x5; } *stencilPrivate; - (id)formattedDescription:(unsigned long long)a0; - (id)init; - (unsigned long long)hash; - (unsigned int)writeMask; - (void)setDepthFailureOperation:(unsigned long long)a0; - (void)setStencilFailureOperation:(unsigned long long)a0; - (unsigned long long)stencilFailureOperation; - (unsigned int)readMask; - (void)setStencilCompareFunction:(unsigned long long)a0; - (unsigned long long)stencilCompareFunction; - (id)description; - (unsigned long long)depthStencilPassOperation; - (void)setWriteMask:(unsigned int)a0; - (BOOL)isEqual:(id)a0; - (void)setDepthStencilPassOperation:(unsigned long long)a0; - (unsigned long long)depthFailureOperation; - (void)setReadMask:(unsigned int)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end