@class MRPlayerPath, NSObject; @protocol OS_dispatch_queue; @interface MRNowPlayingPlayerPathInvalidationHandler : NSObject @property (readonly, nonatomic) MRPlayerPath *playerPath; @property (readonly, nonatomic) NSObject *queue; @property (readonly, nonatomic) id /* block */ callback; @property (readonly, nonatomic) BOOL invalidateImmediatlyIfInvalid; - (id)initWithPlayerPath:(id)a0 invalidateImmediatlyIfInvalid:(BOOL)a1 queue:(id)a2 invalidationCallback:(id /* block */)a3; - (id)description; - (void).cxx_destruct; @end