@class ANSTISPAlgorithm; @interface VCPANSTHandsDetector : NSObject { ANSTISPAlgorithm *_anstAlgorithm; struct Rotator { struct __CVPixelBufferPool *x0; int x1; int x2; int x3; struct OpaqueVTPixelRotationSession *x4; } *_rotator; float _extendRatio; } + (id)anstHandsDetectorWithExtendRatio:(float)a0; - (void)dealloc; - (void).cxx_destruct; - (int)handsDetection:(struct __CVBuffer { } *)a0 rotationInDegrees:(id)a1 handsRegions:(id)a2 cancel:(id /* block */)a3; - (id)initWithExtendRatio:(float)a0; @end