@class NSArray, NSString, NSDictionary, SBPIPPositionHyperregionLibrary, SBWindowScene; @protocol SBPIPPositionHyperregionComposerDelegate; @interface SBPIPDefaultPositionHyperregionComposer : NSObject { BOOL _isPad; SBPIPPositionHyperregionLibrary *_regionsLibrary; struct SBPIPPositionInteractionStateContext { BOOL isStashed; BOOL isInteractive; BOOL hasActiveGesture; BOOL isFreelyPositionable; struct CGPoint { double x; double y; } projectedPosition; struct CGPoint { double x; double y; } initialPosition; struct CGPoint { double x; double y; } currentPosition; double currentPositionStashProgress; double projectedPositionStashProgress; } _lastInteractionStateContext; NSDictionary *_lastRegionsMap; NSDictionary *_lastResolvedRegionsMap; struct SBPIPPositionGeometryContext { struct CGSize { double width; double height; } pipCurrentSize; struct CGSize { double width; double height; } pipLastSteadySize; struct CGSize { double width; double height; } pipStashedSize; struct CGPoint { double x; double y; } pipAnchorPointOffset; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } containerBounds; struct UIEdgeInsets { double top; double left; double bottom; double right; } edgeInsets; struct UIEdgeInsets { double top; double left; double bottom; double right; } minimumPadding; struct UIEdgeInsets { double top; double left; double bottom; double right; } stashedMinimumPadding; unsigned long long offscreenCorners; long long orientation; } _lastGeometryContext; } @property (weak, nonatomic) SBWindowScene *representedWindowScene; @property (weak, nonatomic) id delegate; @property (copy, nonatomic) NSArray *connectedWindowScenes; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)invalidate; - (void).cxx_destruct; - (void)_addRegionWithType:(long long)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 toMap:(id)a2; - (void)_pruneRegionsMap:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2; - (id)_unprunedCornersForGeometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a0; - (unsigned long long)canonicalPositionForPoint:(struct CGPoint { double x0; double x1; })a0 proposedPosition:(unsigned long long)a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3; - (struct CGPoint { double x0; double x1; })defaultCornerPositionForLayoutSettingsPosition:(unsigned long long)a0 proposedCenter:(struct CGPoint { double x0; double x1; })a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3; - (id)positionRegionsForRegions:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2; @end