@class FBScene, NSString; @interface SBInternalPerfPowerHUDSceneController : SBSystemUISceneController @property (nonatomic) BOOL registeredBacklightSceneProvider; @property (weak, nonatomic) FBScene *backlightParticipantScene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)_setupInfo; - (id)scenesForBacklightSession; - (void)windowSceneDidDisconnect:(id)a0; - (void).cxx_destruct; - (void)windowSceneDidConnect:(id)a0; - (void)_configureBacklightEnvironmentSceneProviderIfNecessary; - (id)_newSceneControllerForWindowScene:(id)a0 sceneRequestOptions:(id)a1 traitsRole:(id)a2 level:(double)a3; @end