@class UIView, NSString, SBSceneHandleBlockObserver, SBDeviceApplicationSceneHandle, UIButton, BSUIOrientationTransformWrapperView, UIApplicationSceneSettingsDiffInspector, NSLayoutConstraint, UIApplicationSceneClientSettingsDiffInspector; @protocol SBDeviceApplicationSceneClassicAccessoryViewDelegate; @interface SBDeviceApplicationSceneClassicAccessoryView : UIView { UIView *_buttonWrapperView; UIButton *_zoomButton; UIButton *_clockWiseRotationButton; UIButton *_counterClockWiseRotationButton; BSUIOrientationTransformWrapperView *_transformWrapperView; BOOL _rotatingFromButtonTap; SBSceneHandleBlockObserver *_sceneHandleObserver; UIApplicationSceneClientSettingsDiffInspector *_clientSettingsInspector; UIApplicationSceneSettingsDiffInspector *_sceneSettingsInspector; NSLayoutConstraint *_zoomButtonHorizontalConstraint; NSLayoutConstraint *_zoomButtonVerticalConstraint; NSLayoutConstraint *_zoomButtonWidthConstraint; NSLayoutConstraint *_zoomButtonHeightConstraint; NSLayoutConstraint *_rotationButtonTopConstraint; NSLayoutConstraint *_rotationButtonBottomConstraint; NSLayoutConstraint *_rotationButtonLeadingConstraint; NSLayoutConstraint *_rotationButtonTrailingConstraint; } @property (readonly, retain, nonatomic) SBDeviceApplicationSceneHandle *sceneHandle; @property (nonatomic) long long buttonOrientation; @property (weak, nonatomic) id delegate; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (void)invalidate; - (void).cxx_destruct; - (void)_sceneHandleDidUpdateSettingsWithDiff:(id)a0 previousSettings:(id)a1; - (void)layoutSubviews; - (void)_sceneHandleDidUpdateClientSettingsWithDiff:(id)a0 transitionContext:(id)a1; - (BOOL)_isZoomed; - (void)_updateZoomButton; - (void)_changeZoom:(id)a0; - (void)_rotateApplicationScene:(id)a0; - (BOOL)_rotationButtonShouldBeVisible; - (void)_setupPositioningAndRotationForInterfaceOrientation:(long long)a0 offscreen:(BOOL)a1; - (void)_updateButtonVisibilityAnimated:(BOOL)a0; - (void)_updateOrientationFrom:(long long)a0 toOrientation:(long long)a1 animationSettings:(id)a2; - (void)_updateRotationButton; - (void)_updateRotationButtonConstraints; - (void)_updateRotationButtonWithAnimationSettings:(id)a0; - (BOOL)_zoomButtonShouldBeVisible; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 sceneHandle:(id)a1; @end