@protocol MTLDepthStencilState, MTLDevice, MTLComputePipelineState, MTLRenderPipelineState; @interface LAUIPearlGlyphViewStaticResources : NSObject { struct optional { union { char __null_state_; struct shared_state_t { id _device; id _depth_stencil_state; id _tesselation_factor_pipeline; id _tube_pipeline; struct array, 3UL> { id __elems_[3]; } _begin_cap_pipelines; struct array, 3UL> { id __elems_[3]; } _end_cap_pipelines; id _horizontal_blur_pipeline; id _vertical_blur_pipeline; id _accumulator_pipeline; } __val_; } ; BOOL __engaged_; } _state; } - (id)init; - (id).cxx_construct; - (void).cxx_destruct; @end