@class NSString, _UIKeyboardArbiter, NSObject, FBSScene; @protocol OS_dispatch_queue; @interface _UIKeyboardArbiterHost : NSObject <_UIKeyboardArbiterLink> { FBSScene *_scene; NSObject *_queue; } @property (readonly, nonatomic) NSString *serviceName; @property (weak, nonatomic) _UIKeyboardArbiter *owner; @property (readonly, nonatomic) BOOL isAvailable; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)launch; + (id)launchAdvisorWithOmniscientDelegate:(id)a0; + (id)launchAdvisorWithOmniscientDelegate:(id)a0 sceneDelegate:(id)a1; - (void)attach:(id)a0; - (void)dealloc; - (void)connectWithQueue:(id)a0; - (void)createSceneWithCompletion:(id /* block */)a0; - (void)detach:(id)a0; - (void).cxx_destruct; - (id)_createSceneWithIdentifier:(id)a0 initialClientSettings:(id)a1; - (void)updateSceneSettings; @end