@interface VKPolygonGroup : VKPolygonalItemGroup { struct optional> { BOOL _hasValue; union ValueUnion { unsigned char data[184]; struct MeshSet { struct vector, std::allocator>> { void *__begin_; void *__end_; struct __compressed_pair *, std::allocator>> { void *__value_; } __end_cap_; } _vertexAndIndexCounts; struct vector, std::allocator>> { void *__begin_; void *__end_; struct __compressed_pair *, std::allocator>> { void *__value_; } __end_cap_; } _meshes; struct DataWrite { struct BufferMemory { struct ResourceAccessor *_accessor; struct BufferData *_user; struct Range { unsigned long long _min; unsigned long long _max; } _range; int _access; int _sync; char *_data; } _memory; } _vertexDataWrite; struct DataWrite { struct BufferMemory { struct ResourceAccessor *_accessor; struct BufferData *_user; struct Range { unsigned long long _min; unsigned long long _max; } _range; int _access; int _sync; char *_data; } _memory; } _indexDataWrite; unsigned char _meshIndex; unsigned short _meshVertexOffset; unsigned int _meshIndexOffset; struct MeshSetStorage *_storage; struct unique_ptr> { struct __compressed_pair> { struct MeshSetStorage *__value_; } __ptr_; } _internalStorage; struct shared_ptr { struct MeshSetStorageClient *__ptr_; struct __shared_weak_count *__cntrl_; } _storageClient; } type; } _value; } _strokeMeshInfo; struct vector, std::allocator>> { void *__begin_; void *__end_; struct __compressed_pair *, std::allocator>> { void *__value_; } __end_cap_; } _strokeMeshes; struct shared_ptr { struct Texture2D *__ptr_; struct __shared_weak_count *__cntrl_; } _sourceTexture; struct shared_ptr { struct Texture2D *__ptr_; struct __shared_weak_count *__cntrl_; } _targetTexture; struct shared_ptr { struct Texture2D *__ptr_; struct __shared_weak_count *__cntrl_; } _sourceRoofTexture; struct shared_ptr { struct Texture2D *__ptr_; struct __shared_weak_count *__cntrl_; } _targetRoofTexture; unsigned char _lastResolvedZoom; } @property (readonly, nonatomic) struct FeatureAttributeSet { struct vector, geo::StdAllocator, gss::Allocator>> { void *x0; void *x1; struct __compressed_pair *, geo::StdAllocator, gss::Allocator>> { void *x0; struct StdAllocator, gss::Allocator> { struct Allocator *x0; } x1; } x2; } x0; } styleAttributes; @property (readonly, nonatomic) void *strokeMeshes; @property (readonly, nonatomic) void *sourceTexture; @property (readonly, nonatomic) void *targetTexture; @property (readonly, nonatomic) void *sourceRoofTexture; @property (readonly, nonatomic) void *targetRoofTexture; - (id)initWithStyleQuery:(void *)a0 tileZoom:(float)a1 fixedAroundCentroid:(const void *)a2 contentScale:(float)a3; - (void)didFinishAddingData; - (id)initWithStyleQuery:(void *)a0 tileZoom:(float)a1 fixedAroundCentroid:(const void *)a2 contentScale:(float)a3 storage:(struct shared_ptr { struct MeshSetStorage *x0; struct __shared_weak_count *x1; })a4; - (void)willAddDataWithAccessor:(struct ResourceAccessor { void /* function */ **x0; } *)a0; - (struct shared_ptr { struct Texture2D *x0; struct __shared_weak_count *x1; })_textureForName:(const void *)a0 textureManager:(void *)a1; - (unsigned char)styleIndexForAttributes:(const void *)a0 edgePair:(const struct GeoCodecsFeatureStylePair { unsigned int x0; int x1; } *)a1; - (void)setNeedsTextureUpdate; - (void)prepareToFillSection:(const void *)a0; - (id).cxx_construct; - (void)updateTextures:(unsigned char)a0 textureManager:(void *)a1; - (void)enclosePointsInBoundingBox:(const void *)a0 count:(unsigned long long)a1; - (BOOL)addFillForSection:(const void *)a0 precision:(unsigned char)a1 styleIndex:(unsigned int)a2 cullingMask:(unsigned int)a3 accessor:(struct ResourceAccessor { void /* function */ **x0; } *)a4 triangulator:(void *)a5; - (unsigned int)createStrokePointStyleList:(void *)a0 section:(unsigned long long)a1 outPointStyles:(void *)a2 withRounder:(struct PolygonRound { float x0; float x1; float x2; float x3; float x4; } *)a3; - (void).cxx_destruct; - (void)prepareToStrokeSection:(const void *)a0 key:(const void *)a1 styles:(void *)a2 paddedCount:(unsigned int)a3; - (void)prepareForPolygon:(void *)a0 withRounder:(struct PolygonRound { float x0; float x1; float x2; float x3; float x4; } *)a1; - (void)addStrokeForSection:(const void *)a0 paddedCount:(unsigned int)a1 key:(struct pair { void *x0; unsigned long long x1; })a2 attributes:(const void *)a3 styles:(void *)a4 cullingMask:(unsigned int)a5 accessor:(struct ResourceAccessor { void /* function */ **x0; } *)a6; - (void)updateTexturesIfNecessary:(float)a0 textureManager:(void *)a1; - (unsigned char)initialStyleIndexForSection:(const void *)a0 attributes:(const void *)a1 styles:(const void *)a2; - (void)addPolygon:(void *)a0 accessor:(struct ResourceAccessor { void /* function */ **x0; } *)a1 triangulator:(void *)a2 withRounder:(struct PolygonRound { float x0; float x1; float x2; float x3; float x4; } *)a3; @end