@interface VKARWalkingArrivalStoreFront : NSObject { struct Matrix { float _e[2]; } _dimensionsInMeters; } @property (readonly, nonatomic) struct OrientedBox { struct RigidTransform { struct Matrix { double _e[3]; } _translation; struct Quaternion { struct Matrix { double _e[3]; } _imaginary; double _scalar; } _rotation; } _transform; struct Box { struct Matrix { double _e[2]; } _minimum; struct Matrix { double _e[2]; } _maximum; } _bounds; } face; @property (readonly, nonatomic) struct Coordinate3D { struct Unit { double x0; } x0; struct Unit { double x0; } x1; struct Unit { double x0; } x2; } bottomCenterCoordinate; @property (readonly, nonatomic) struct Mercator3 { double x0[3]; } bottomCenterPoint; @property (readonly, nonatomic) struct Matrix { double x0[3]; } normal; @property (readonly, nonatomic) struct Unit { double x0; } faceWidthInMeters; @property (readonly, nonatomic) struct Unit { double x0; } faceHeightInMeters; @property (readonly, nonatomic) struct Unit { double _value; } appliedUndulation; - (id).cxx_construct; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithGEOOrientedBox:(id)a0 undulationProvider:(id /* block */)a1; - (id)initWithOrientedRect:(const void *)a0; - (id)initWithOrientedRect:(const void *)a0 undulationProvider:(id /* block */)a1; - (id)initWithYaw:(float)a0 pitch:(float)a1 roll:(float)a2 x:(double)a3 y:(double)a4 z:(double)a5 w:(float)a6 h:(float)a7 undulationProvider:(id /* block */)a8; @end