@interface IOGPUMetalBlitCommandEncoder : IOGPUMetalCommandEncoder - (void)waitForFence:(id)a0; - (void)fillBuffer:(id)a0 range:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 pattern4:(unsigned int)a2; - (unsigned long long)getType; - (void)optimizeIndirectCommandBuffer:(id)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)resolveCounters:(id)a0 inRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 destinationBuffer:(id)a2 destinationOffset:(unsigned long long)a3; - (void)copyFromTexture:(id)a0 sourceSlice:(unsigned long long)a1 sourceLevel:(unsigned long long)a2 toTexture:(id)a3 destinationSlice:(unsigned long long)a4 destinationLevel:(unsigned long long)a5 sliceCount:(unsigned long long)a6 levelCount:(unsigned long long)a7; - (void)fillTexture:(id)a0 level:(unsigned long long)a1 slice:(unsigned long long)a2 region:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a3 bytes:(const void *)a4 length:(unsigned long long)a5; - (void)synchronizeResource:(id)a0; - (void)copyFromTexture:(id)a0 toTexture:(id)a1; - (void)resetCommandsInBuffer:(id)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)updateFence:(id)a0; - (void)optimizeContentsForCPUAccess:(id)a0 slice:(unsigned long long)a1 level:(unsigned long long)a2; - (void)optimizeContentsForGPUAccess:(id)a0 slice:(unsigned long long)a1 level:(unsigned long long)a2; - (void)synchronizeTexture:(id)a0 slice:(unsigned long long)a1 level:(unsigned long long)a2; - (void)fillTexture:(id)a0 level:(unsigned long long)a1 slice:(unsigned long long)a2 region:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a3 color:(struct { double x0; double x1; double x2; double x3; })a4; - (void)copyIndirectCommandBuffer:(id)a0 sourceRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 destination:(id)a2 destinationIndex:(unsigned long long)a3; - (void)fillTexture:(id)a0 level:(unsigned long long)a1 slice:(unsigned long long)a2 region:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a3 color:(struct { double x0; double x1; double x2; double x3; })a4 pixelFormat:(unsigned long long)a5; - (void)sampleCountersInBuffer:(id)a0 atSampleIndex:(unsigned long long)a1 withBarrier:(BOOL)a2; - (void)optimizeContentsForCPUAccess:(id)a0; - (void)optimizeContentsForGPUAccess:(id)a0; @end