@class NSString; @protocol GKRandom, GKGameModel; @interface GKMinmaxStrategist : NSObject { void *_cppMinmax; } @property (nonatomic) long long maxLookAheadDepth; @property (retain, nonatomic) id gameModel; @property (retain, nonatomic) id randomSource; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)dealloc; - (id)bestMoveForActivePlayer; - (id)bestMoveForPlayer:(id)a0; - (id)randomMoveForPlayer:(id)a0 fromNumberOfBestMoves:(long long)a1; @end