@class NSString; @protocol _GCPhysicalDeviceManager; @interface _GCMicrosoftXboxControllerProfile : NSObject <_GCControllerProfile> @property (class, readonly) id<_GCPhysicalDeviceManager> deviceManager; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (long long)logicalDeviceDeterminePhysicalInputType:(id)a0; + (void)deviceManager:(id)a0 willPublishPhysicalDevice:(id)a1; + (id)logicalDeviceControllerProductCategory:(id)a0; + (id)physicalDeviceGetHapticCapabilities:(id)a0; + (id)logicalDeviceControllerDetailedProductCategory:(id)a0; + (void)physicalDevice:(id)a0 getBatteryWithReply:(id /* block */)a1; + (id)logicalDevice:(id)a0 makeControllerInputDescriptionWithIdentifier:(id)a1 bindings:(id)a2; + (id)logicalDevice:(id)a0 makeControllerPhysicalInputProfileWithIdentifier:(id)a1; + (void)deviceManager:(id)a0 prepareLogicalDevice:(id)a1; + (id)physicalDeviceGetHapticCapabilityGraph:(id)a0; @end