@interface _GCGamepadEventFusionConfig : NSObject { unsigned char[45] *_matrix; } @property (class, readonly) BOOL supportsSecureCoding; @property (readonly, nonatomic) unsigned long long sourceCount; - (id)init; - (void)dealloc; - (void)encodeWithCoder:(id)a0; - (id)debugDescription; - (id)initWithCoder:(id)a0; - (void)enumerateElementsForSourceAtIndex:(unsigned long long)a0 withBlock:(id /* block */)a1; - (id)initWithSourceCount:(unsigned long long)a0; - (unsigned char)passRuleForElement:(long long)a0 forSourceAtIndex:(unsigned long long)a1; - (void)setPassRule:(unsigned char)a0 forElement:(long long)a1 forSourceAtIndex:(unsigned long long)a2; @end