@class NSPointerArray; @interface _GCDevicePhysicalInputMutableStateTable : NSObject { NSPointerArray *_primitiveState; NSPointerArray *_objectPolicyState; NSPointerArray *_objectState; } @property (readonly) unsigned short magic; @property (readonly) unsigned int primitiveSlotCount; @property (readonly) unsigned int objectSlotCount; - (id)init; - (void)dealloc; - (id)copy; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)objectValueAtIndex:(unsigned int)a0; - (unsigned long long)primitiveValueAtIndex:(unsigned int)a0; - (void)setObjectValue:(id)a0 atIndex:(unsigned int)a1 policy:(unsigned long long)a2; - (void)setPrimitiveValue:(unsigned long long)a0 atIndex:(unsigned int)a1; - (BOOL)testAndSetObjectValue:(id)a0 atIndex:(unsigned int)a1 policy:(unsigned long long)a2 compareObjects:(BOOL)a3 previous:(id *)a4; - (BOOL)testAndSetPrimitiveValue:(unsigned long long)a0 atIndex:(unsigned int)a1 previous:(unsigned long long *)a2; @end