@class NSString, NSSet; @interface _GCDevicePhysicalInputElement : _GCDevicePhysicalInputView { unsigned long long _localizedNameSlot; unsigned long long _symbolSlot; } @property (readonly, copy, nonatomic) NSString *identifier; @property (readonly, copy) NSSet *aliases; @property (readonly, copy) NSString *localizedName; @property (readonly, copy) NSString *sfSymbolsName; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (unsigned short)updateContextSize; - (id)symbol; - (id)init; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithParameters:(id)a0; - (id)initWithTemplate:(id)a0 context:(id)a1; - (BOOL)isEqualToElement:(id)a0; - (void)postCommit:(const void *)a0 sender:(id)a1; - (void)preCommit:(const void *)a0 sender:(id)a1; - (BOOL)update:(void *)a0 forGamepadEvent:(id)a1 withTimestamp:(double)a2; - (BOOL)update:(void *)a0 forMouseEvent:(struct { unsigned long long x0; unsigned long long x1; union { struct { float x0; float x1; } x0; long long x1; } x2; })a1 withTimestamp:(double)a2; - (BOOL)update:(void *)a0 forUsages:(unsigned long long)a1 with:(id)a2; @end