@class NSSet, NSString; @protocol GCPressedStateInput, GCLinearInput, GCTouchedStateInput; @interface _GCDevicePhysicalInputClickableDirectionPadElement : _GCDevicePhysicalInputDirectionPadElement { unsigned long long _pressedValueFieldSlot; unsigned long long _pressedInputSlot; } @property (readonly) id pressedInput; @property (readonly) id touchedInput; @property (readonly, copy) NSSet *aliases; @property (readonly, copy) NSString *localizedName; @property (readonly, copy) NSString *sfSymbolsName; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (unsigned short)updateContextSize; - (id)initWithParameters:(id)a0; - (id)initWithTemplate:(id)a0 context:(id)a1; - (BOOL)isEqualToElement:(id)a0; - (void)postCommit:(const void *)a0 sender:(id)a1; - (void)preCommit:(const void *)a0 sender:(id)a1; - (BOOL)update:(void *)a0 forGamepadEvent:(id)a1 withTimestamp:(double)a2; - (BOOL)update:(void *)a0 forUsages:(unsigned long long)a1 with:(id)a2; @end