@interface GameCenterUI.VibrancyHostView : UIVisualEffectView { void /* unknown type, empty encoding */ visualEffectGroupName; void /* unknown type, empty encoding */ embeddedView; } - (id)initWithEffect:(id)a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0; - (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1; @end