@class UILabel; @interface GameCenterUI.SectionHeaderView : UICollectionReusableView { void /* unknown type, empty encoding */ avoidanceRegion; void /* unknown type, empty encoding */ achievementsTheme; void /* unknown type, empty encoding */ sectionHeaderLabel; } @property (nonatomic, readonly) UILabel *accessibilitySectionHeaderLabel; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0; @end