@interface GameCenterUI.GKPlayerGroupView : GameCenterUI.GKPlayerGroupBaseView { void /* unknown type, empty encoding */ playerCount; void /* unknown type, empty encoding */ playerSelectionProxy; void /* unknown type, empty encoding */ groupImageView; } @property (nonatomic, weak) void /* unknown type, empty encoding */ iconContainer; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView1; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView2; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView3; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView4; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView5; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView6; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView7; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView1WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView2WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView3WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView4WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView5WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView6WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView7WidthContraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView1LeadingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView1TopConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView2TrailingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView2BottomConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView3LeadingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView3BottomConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView4TrailingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView4TopConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView5LeadingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView5BottomConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView6LeadingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView6TopConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView7LeadingConstraint; @property (nonatomic, weak) void /* unknown type, empty encoding */ playerView7BottomConstraint; + (id)create; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (void)awakeFromNib; - (id)initWithCoder:(id)a0; - (void)configureWithPlayers:(id)a0 messagesGroupIdentifier:(id)a1 playerSelectionProxy:(id)a2; @end