@class UIButton; @interface GameCenterUI.GKMultiplayerStepperView : UIView { void /* unknown type, empty encoding */ downButton; void /* unknown type, empty encoding */ upButton; void /* unknown type, empty encoding */ label; void /* unknown type, empty encoding */ backgroundView; void /* unknown type, empty encoding */ model; void /* unknown type, empty encoding */ isStepperHidden; } @property (nonatomic, readonly) UIButton *accessibilityDownButton; @property (nonatomic, readonly) UIButton *accessibilityUpButton; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (void)accessibilityUpdateStepperWithValue:(long long)a0; - (void)didTapDown:(id)a0; - (void)didTapUp:(id)a0; - (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1; @end