@interface GameCenterUI.ErrorView : UIView { void /* unknown type, empty encoding */ contentView; } @property (nonatomic) struct UIEdgeInsets { double x0; double x1; double x2; double x3; } layoutMargins; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end