@class UIFont; @interface GameCenterUI.DynamicTypeTextField : UITextField { void /* unknown type, empty encoding */ fontUseCaseContentSizeCategory; void /* unknown type, empty encoding */ fontUseCase; void /* unknown type, empty encoding */ directionalTextAlignment; } @property (nonatomic, readonly) BOOL jet_isTextExtraTall; @property (nonatomic, readonly) struct UIEdgeInsets { double x0; double x1; double x2; double x3; } jet_languageAwareOutsets; @property (nonatomic, readonly) long long jet_textLength; @property (nonatomic, retain) UIFont *font; @property (nonatomic) long long textAlignment; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1; @end