@class UIFont, NSAttributedString; @interface GameCenterUI.DynamicTypeLabel : UILabel { void /* unknown type, empty encoding */ fontUseCaseContentSizeCategory; void /* unknown type, empty encoding */ systemDesign; void /* unknown type, empty encoding */ fontUseCase; void /* unknown type, empty encoding */ wantsFastBaselineMeasurement; void /* unknown type, empty encoding */ directionalTextAlignment; } @property (nonatomic, retain) UIFont *font; @property (nonatomic) long long textAlignment; @property (nonatomic, retain) NSAttributedString *attributedText; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; @end