@interface GameCenterUI.DetailView : UIView { void /* unknown type, empty encoding */ titleLabel; void /* unknown type, empty encoding */ subtitleLabel; void /* unknown type, empty encoding */ imageView; void /* unknown type, empty encoding */ separator; void /* unknown type, empty encoding */ chevronView; void /* unknown type, empty encoding */ accessoryView; void /* unknown type, empty encoding */ accessory; void /* unknown type, empty encoding */ accessoryAction; void /* unknown type, empty encoding */ disabled; void /* unknown type, empty encoding */ selectionHandler; void /* unknown type, empty encoding */ tapGestureRecognizer; void /* unknown type, empty encoding */ style; void /* unknown type, empty encoding */ gameControllerSelectHandler; } - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (void)didTapWithAccessoryView:(id)a0; - (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1; - (void)wasTapped; @end