@class UICollectionView; @interface GameCenterUI.BaseCollectionViewController : UICollectionViewController { void /* unknown type, empty encoding */ overlayView; void /* unknown type, empty encoding */ wantsHiddenNavigationBar; void /* unknown type, empty encoding */ wantsHiddenTitle; void /* unknown type, empty encoding */ navbarScrollObserverSkipDistance; void /* unknown type, empty encoding */ wantsConfigureCollectionViewFocusGuide; void /* unknown type, empty encoding */ manualScrollEdgeAppearanceProgress; void /* unknown type, empty encoding */ scrollObserver; void /* unknown type, empty encoding */ navbarScrollObserver; } @property (nonatomic, retain) UICollectionView *collectionView; - (id)presentingViewControllerForLockupView:(id)a0; - (void)viewWillAppear:(BOOL)a0; - (void)viewDidLayoutSubviews; - (void)viewDidLoad; - (void)presentationControllerDidDismiss:(id)a0; - (void)loadView; - (id)initWithNibName:(id)a0 bundle:(id)a1; - (void).cxx_destruct; - (void)viewDidAppear:(BOOL)a0; - (void)viewWillTransitionToSize:(struct CGSize { double x0; double x1; })a0 withTransitionCoordinator:(id)a1; - (id)initWithCollectionViewLayout:(id)a0; - (void)scrollViewDidScroll:(id)a0; - (id)initWithCoder:(id)a0; @end