@interface GameCenterUI.AchievementBadge : UIView { void /* unknown type, empty encoding */ theme; void /* unknown type, empty encoding */ metrics; void /* unknown type, empty encoding */ style; void /* unknown type, empty encoding */ $__lazy_storage_$_progressNumberFont; void /* unknown type, empty encoding */ $__lazy_storage_$_progressPercentageFont; void /* unknown type, empty encoding */ $__lazy_storage_$_numberFormatter; void /* unknown type, empty encoding */ status; void /* unknown type, empty encoding */ image; void /* unknown type, empty encoding */ innerShadow; void /* unknown type, empty encoding */ outerFoilLabel; void /* unknown type, empty encoding */ outerFoilRing; void /* unknown type, empty encoding */ innerFoil; void /* unknown type, empty encoding */ progressBarLayer; void /* unknown type, empty encoding */ iconImageView; void /* unknown type, empty encoding */ progressLabel; } @property (nonatomic, readonly) BOOL accessibilityIsAchievementLocked; @property (nonatomic, readonly) BOOL accessibilityIsAchievementCompleted; @property (nonatomic, readonly) BOOL accessibilityIsAchievementInProgress; @property (nonatomic, readonly) double accessibilityProgress; - (void)_dynamicUserInterfaceTraitDidChange; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end