@interface GKLeaderboardCollectionDataSource : GKGameLayerCollectionDataSource - (struct CGSize { double x0; double x1; })collectionView:(id)a0 layout:(id)a1 referenceSizeForHeaderInSection:(long long)a2; - (double)topMargin; - (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })collectionView:(id)a0 layout:(id)a1 insetForSectionAtIndex:(long long)a2; - (id)collectionView:(id)a0 viewForSupplementaryElementOfKind:(id)a1 atIndexPath:(id)a2; - (id)collectionView:(id)a0 cellForItemAtIndexPath:(id)a1; - (double)cellSpacing; - (double)headerSpacing; - (long long)allowedColumnCount:(long long)a0; - (void)collectionView:(id)a0 updateLayoutForSectionHeader:(id)a1; - (double)preferredCollectionHeight; - (void)setupCollectionView:(id)a0; - (void)updateHighlightsInSectionHeader:(id)a0; @end