@class NSString, GKGameRecord, UIViewController; @interface GKGameLayerCollectionDataSource : NSObject @property (retain, nonatomic) GKGameRecord *gameRecord; @property (readonly, nonatomic) NSString *title; @property (weak, nonatomic) UIViewController *presentationViewController; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (long long)itemCount; - (struct CGSize { double x0; double x1; })collectionView:(id)a0 layout:(id)a1 sizeForItemAtIndexPath:(id)a2; - (void)collectionView:(id)a0 didSelectItemAtIndexPath:(id)a1; - (double)collectionView:(id)a0 layout:(id)a1 minimumLineSpacingForSectionAtIndex:(long long)a2; - (double)collectionView:(id)a0 layout:(id)a1 minimumInteritemSpacingForSectionAtIndex:(long long)a2; - (void)loadDataWithCompletionHandler:(id /* block */)a0; - (void).cxx_destruct; - (BOOL)collectionView:(id)a0 shouldSelectItemAtIndexPath:(id)a1; - (long long)collectionView:(id)a0 numberOfItemsInSection:(long long)a1; - (id)collectionView:(id)a0 cellForItemAtIndexPath:(id)a1; - (double)cellSpacing; - (void)prepareCell:(id)a0 forItemAtIndexPath:(id)a1; - (void)handleSelectionInCollectionView:(id)a0 forItemAtIndexPath:(id)a1; - (id)initWithGameRecord:(id)a0; - (void)setupCollectionView:(id)a0; - (struct CGSize { double x0; double x1; })standardCellSizeForCollectionView:(id)a0; @end