@interface GTReplayFetchPostVertex : GTReplayRequest @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) union { struct { int dispatchIndex; int dispatchICBIndex; } ; unsigned long long uid; } dispatchUID; @property (nonatomic) BOOL objectShaderThreadgroupBoundsPresent; @property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } objectShaderThreadgroupBeginBounds; @property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } objectShaderThreadgroupEndBounds; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; @end