@class __end_cap_, __end_; @protocol MTLBuffer, MTLDepthStencilState, MTLSamplerState, MTLTexture, MTLRenderCommandEncoderSPI, MTLRenderPipelineState; @interface DYMTLRenderCommandEncoderStateTracker : NSObject { id _renderEncoder; id _renderPipelineState; struct vector> { struct *__begin_; struct *__end_; struct __compressed_pair> { struct *__value_; } __end_cap_; } _scissorRects; float _blendColorRed; float _blendColorGreen; float _blendColorBlue; float _blendColorAlpha; float _depthBias; float _depthBiasSlopeScale; float _depthBiasClamp; unsigned int _frontStencilRef; unsigned int _backStencilRef; unsigned long long _triangleFillMode; unsigned long long _visibilityResultMode; unsigned long long _visibilityResultOffset; id _depthStencilState; unsigned long long _frontFacingWinding; unsigned long long _cullMode; unsigned long long _depthClipMode; float _lineWidth; float _tessellationFactorScale; id _tessellationFactorBuffer; unsigned long long _tessellationFactorBufferOffset; unsigned long long _tessellationFactorBufferInstanceStride; BOOL _tessellationFactorSet; struct vector<__unsafe_unretained id, std::allocator<__unsafe_unretained id>> { __end_ **__begin_; __end_cap_ **x0; struct __compressed_pair<__unsafe_unretained id *, std::allocator<__unsafe_unretained id>> { id *__value_; } x1; } _usedHeaps; struct vector> { struct DYMTLUsedResourceInfo *__begin_; struct DYMTLUsedResourceInfo *__end_; struct __compressed_pair> { struct DYMTLUsedResourceInfo *__value_; } __end_cap_; } _usedResources; struct DYMTLBoundBufferInfo { id m_buffer; void *m_bytes; unsigned long long m_offsetOrLength; } _vertexBuffers[31]; id _vertexTextures[128]; struct DYMTLBoundSamplerInfo { id sampler; float minLOD; float maxLOD; } _vertexSamplers[16]; struct DYMTLBoundBufferInfo { id m_buffer; void *m_bytes; unsigned long long m_offsetOrLength; } _fragmentBuffers[31]; id _fragmentTextures[128]; struct DYMTLBoundSamplerInfo { id sampler; float minLOD; float maxLOD; } _fragmentSamplers[16]; struct DYMTLBoundBufferInfo { id m_buffer; void *m_bytes; unsigned long long m_offsetOrLength; } _tileBuffers[31]; id _tileTextures[128]; struct DYMTLBoundSamplerInfo { id sampler; float minLOD; float maxLOD; } _tileSamplers[16]; struct DYMTLThreadgroupMemoryInfo { unsigned long long length; unsigned long long offset; } _threadgroupMemories[31]; unsigned long long _amplificationMode; unsigned long long _amplificationValue; BOOL _amplificationModeSet; unsigned long long _amplificationCount; struct vector> { struct *__begin_; struct *__end_; struct __compressed_pair> { struct *__value_; } __end_cap_; } _amplificationViewMappings; BOOL _amplificationCountSet; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _colorStoreInfos; struct DYMTLStoreInfo { unsigned long long action; unsigned long long options; } _depthStoreInfo; struct DYMTLStoreInfo { unsigned long long action; unsigned long long options; } _stencilStoreInfo; } @property (readonly, nonatomic) unsigned long long width; @property (readonly, nonatomic) unsigned long long height; @property (readonly, nonatomic) struct vector> { struct *__begin_; struct *__end_; struct __compressed_pair> { struct *__value_; } __end_cap_; } viewports; - (void)setDepthStoreAction:(unsigned long long)a0; - (void)setLineWidth:(float)a0; - (void)setDepthStoreActionOptions:(unsigned long long)a0; - (void)setViewport:(struct { double x0; double x1; double x2; double x3; double x4; double x5; })a0; - (id)forwardingTargetForSelector:(SEL)a0; - (void)setStencilStoreAction:(unsigned long long)a0; - (void)setColorStoreActionOptions:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (id)descriptor; - (BOOL)conformsToProtocol:(id)a0; - (id).cxx_construct; - (void)setStencilStoreActionOptions:(unsigned long long)a0; - (void)setColorStoreAction:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setScissorRect:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; })a0; - (void)setVertexAmplificationCount:(unsigned long long)a0 viewMappings:(const struct { unsigned int x0; unsigned int x1; } *)a1; - (void)useHeaps:(const id *)a0 count:(unsigned long long)a1; - (void)useResource:(id)a0 usage:(unsigned long long)a1; - (void).cxx_destruct; - (id)initWithDevice:(id)a0 descriptor:(id)a1; - (void)useHeap:(id)a0; - (void)useResources:(const id *)a0 count:(unsigned long long)a1 usage:(unsigned long long)a2; - (BOOL)respondsToSelector:(SEL)a0; - (void)setVisibilityResultMode:(unsigned long long)a0 offset:(unsigned long long)a1; - (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setBlendColorRed:(float)a0 green:(float)a1 blue:(float)a2 alpha:(float)a3; - (void)setCullMode:(unsigned long long)a0; - (void)setDepthClipMode:(unsigned long long)a0; - (void)setDepthStencilState:(id)a0; - (void)setFragmentBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setFrontFacingWinding:(unsigned long long)a0; - (void)setRenderPipelineState:(id)a0; - (void)setStencilReferenceValue:(unsigned int)a0; - (void)setFragmentTexture:(id)a0 atTextureIndex:(unsigned long long)a1 samplerState:(id)a2 atSamplerIndex:(unsigned long long)a3; - (void)setTileBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setDepthBias:(float)a0 slopeScale:(float)a1 clamp:(float)a2; - (void)setFragmentBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setFragmentSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setFragmentTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setTileBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setTriangleFillMode:(unsigned long long)a0; - (void)setVertexBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setFragmentBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setVertexBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (unsigned int)backReferenceValue; - (id)depthStencilState; - (unsigned int)frontReferenceValue; - (void)setFragmentBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setFragmentSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setFragmentSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setFragmentSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setFragmentTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setScissorRects:(const struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; } *)a0 count:(unsigned long long)a1; - (void)setStencilFrontReferenceValue:(unsigned int)a0 backReferenceValue:(unsigned int)a1; - (void)setTessellationFactorBuffer:(id)a0 offset:(unsigned long long)a1 instanceStride:(unsigned long long)a2; - (void)setTessellationFactorScale:(float)a0; - (void)setThreadgroupMemoryLength:(unsigned long long)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2; - (void)setTileBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1; - (void)setTileBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setTileSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setTileSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setTileSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setTileTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setVertexBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2; - (void)setVertexSamplerState:(id)a0 atIndex:(unsigned long long)a1; - (void)setVertexSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3; - (void)setVertexSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3; - (void)setVertexSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setVertexTexture:(id)a0 atIndex:(unsigned long long)a1; - (void)setVertexTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1; - (void)setViewports:(const struct { double x0; double x1; double x2; double x3; double x4; double x5; } *)a0 count:(unsigned long long)a1; - (id)renderPipelineState; - (void)enumerateTileBuffersUsingBlock:(id /* block */)a0; - (float)depthBias; - (float)depthBiasClamp; - (float)depthBiasSlopeScale; - (unsigned long long)depthClipMode; - (void)enumerateFragmentBuffersUsingBlock:(id /* block */)a0; - (void)enumerateFragmentSamplersUsingBlock:(id /* block */)a0; - (void)enumerateFragmentTexturesUsingBlock:(id /* block */)a0; - (void)enumerateThreadgroupMemoryUsingBlock:(id /* block */)a0; - (void)enumerateTileSamplersUsingBlock:(id /* block */)a0; - (void)enumerateTileTexturesUsingBlock:(id /* block */)a0; - (void)enumerateVertexBuffersUsingBlock:(id /* block */)a0; - (void)enumerateVertexSamplersUsingBlock:(id /* block */)a0; - (void)enumerateVertexTexturesUsingBlock:(id /* block */)a0; - (void)setVertexAmplificationMode:(unsigned long long)a0 value:(unsigned long long)a1; - (void)_applyHeapsAndResourcesToEncoder:(id)a0; - (void)_applyFragmentStateToEncoder:(id)a0 rawBytesBlock:(id /* block */)a1; - (void)_applyVertexStateToEncoder:(id)a0 rawBytesBlock:(id /* block */)a1; - (void)_setDefaultsWithDescriptor:(id)a0 device:(id)a1; - (void)applyAllStateToEncoder:(id)a0 rawBytesBlock:(id /* block */)a1; - (void)applyVertexFragmentStateToEncoder:(id)a0 rawBytesBlock:(id /* block */)a1; - (void)applyVertexStateToEncoder:(id)a0 rawBytesBlock:(id /* block */)a1; - (id)initWithEncoder:(id)a0 descriptor:(id)a1; @end