@class DYMTLFunctionPlayer; @interface DYMTLIndirectCommandBufferManager : NSObject { DYMTLFunctionPlayer *_player; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _gpuVirtualAddressMap; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _renderPipelineStateUniqueIdentifier; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _computePipelineStateUniqueIdentifier; struct vector> { struct DYMTLBufferGPUAddress *__begin_; struct DYMTLBufferGPUAddress *__end_; struct __compressed_pair> { struct DYMTLBufferGPUAddress *__value_; } __end_cap_; } _gpuVirtualAddressArray; BOOL _recalculateVirtualAddress; } - (id).cxx_construct; - (void).cxx_destruct; - (void)_calculateGPUVirtualAddress; - (void)updateReplayerTranslationBuffer; - (void)addComputePipelineStateUniqueIdentifier:(unsigned long long)a0 forObjectId:(unsigned long long)a1; - (void)addGPUVirtualAddress:(unsigned long long)a0 forObjectId:(unsigned long long)a1; - (void)addRenderPipelineStateUniqueIdentifier:(unsigned long long)a0 forObjectId:(unsigned long long)a1; - (struct pair { unsigned long long x0; unsigned long long x1; })bufferIdAndOffsetForGPUVirtualAddress:(unsigned long long)a0; - (unsigned long long)computePipelineIdForUniqueIdentifier:(unsigned long long)a0; - (id)convertIndirectCommandBufferData:(const char *)a0 range:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1 toFBufStream:(const struct CoreFunction { unsigned int x0; unsigned int x1; unsigned short x2; unsigned short x3; union { unsigned long long x0; unsigned long long x1; } x4; struct Argument { void *x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned short x4; unsigned short x5; } x5; struct Argument { void *x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned short x4; unsigned short x5; } x6[16]; unsigned int x7; unsigned int x8; void *x9; void *x10; } *)a2; - (void)executeIndirectComputeCommand:(id)a0 withData:(const char *)a1 atIndex:(unsigned long long)a2 forIndirectCommandBuffer:(id)a3; - (void)executeIndirectRenderCommand:(id)a0 withData:(const char *)a1 atIndex:(unsigned long long)a2 forIndirectCommandBuffer:(id)a3; - (unsigned int)executeIndirectRenderCommands:(id)a0 withData:(const char *)a1 forRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2 forIndirectCommandBuffer:(id)a3; - (id)initWithFunctionPlayer:(id)a0; - (unsigned long long)renderPipelineIdForUniqueIdentifier:(unsigned long long)a0; - (void)restoreBuffer:(id)a0 optimizedRanges:(const char *)a1 commandQueue:(id)a2; - (void)restoreBuffer:(id)a0 withData:(const char *)a1 commandQueue:(id)a2; - (id)saveComputeEncoder:(id)a0 withDescriptor:(id)a1; - (id)saveRenderEncoder:(id)a0 withDescriptor:(id)a1; - (unsigned long long)setupComputeCommandEncoder:(id)a0 withData:(const char *)a1 atIndex:(unsigned long long)a2 forIndirectCommandBuffer:(id)a3; - (unsigned long long)setupRenderCommandEncoder:(id)a0 withData:(const char *)a1 atIndex:(unsigned long long)a2 forIndirectCommandBuffer:(id)a3; @end