@protocol DYLayerManager; @interface DYMTLCommonFunctionPlayer : DYMTLFunctionPlayer { struct unordered_map, std::hash, std::equal_to, std::allocator>>> { struct __hash_table>, std::__unordered_map_hasher>, std::hash, std::equal_to>, std::__unordered_map_equal>, std::equal_to, std::hash>, std::allocator>>> { struct unique_ptr>, void *> *> *[], std::__bucket_list_deallocator>, void *> *> *>>> { struct __compressed_pair>, void *> *> **, std::__bucket_list_deallocator>, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator>, void *> *> *>> { struct __compressed_pair>, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair>, void *> *>, std::allocator>, void *>>> { struct __hash_node_base>, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair>, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair>, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _drawableMap; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _drawableRenderabilityStatusMap; } @property (readonly, nonatomic) id strongLayerManager; @property (weak, nonatomic) id layerManager; - (id).cxx_construct; - (void).cxx_destruct; - (void)executePlatformFunction; - (BOOL)shouldExecuteGraphicsFunction; - (BOOL)isFrameBoundary; - (BOOL)_isPresentFunction; - (id)layerForID:(unsigned long long)a0; @end