@class NSMutableArray; @interface NoiseModelDeviceParameters : NSObject { float gammaY; float bandFactorY; float biasFactor; float slopeFactor; float gammaC; float bandFactorC; float lensShadingFactors[2]; float chromaDemoireStrength; struct { float start; float end; float margin; } bluenessCb; struct { float start; float end; float margin; } bluenessCr; struct { int length; struct *elements; } high_gain_threshold; NSMutableArray *bands; float disableLGAThreshold; float highGainDenoiseThreshold; float highGainSharpenThreshold; } - (id)init; - (void)dealloc; - (void).cxx_destruct; @end