@class GLKEffectPropertyTexture; @interface GLKReflectionMapEffect : GLKBaseEffect @property (nonatomic) BOOL dirtyUniforms; @property (nonatomic) int matrixLoc; @property (readonly, nonatomic) GLKEffectPropertyTexture *textureCubeMap; @property (nonatomic) union _GLKMatrix3 { struct { float m00; float m01; float m02; float m10; float m11; float m12; float m20; float m21; float m22; } ; float m[9]; } matrix; - (id)init; - (void)dealloc; - (id)description; - (void)prepareToDraw; @end