@class GLKMeshBufferAllocator, NSString, GLKMeshBufferZone; @interface GLKMeshBuffer : NSObject { unsigned int _mapCount; void *_mapPtr; unsigned int _target; } @property (readonly, nonatomic) unsigned long long length; @property (readonly, nonatomic) GLKMeshBufferAllocator *allocator; @property (readonly, nonatomic) unsigned int glBufferName; @property (readonly, nonatomic) unsigned long long offset; @property (readonly, nonatomic) GLKMeshBufferZone *zone; @property (readonly, nonatomic) unsigned long long type; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (id)map; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)fillData:(id)a0 offset:(unsigned long long)a1; - (id)_initWithLength:(unsigned long long)a0 allocator:(id)a1 type:(unsigned long long)a2; - (id)_initWithBytes:(const void *)a0 length:(unsigned long long)a1 offset:(unsigned long long)a2 allocator:(id)a3 zone:(id)a4 type:(unsigned long long)a5; - (id)_initWithData:(id)a0 allocator:(id)a1 type:(unsigned long long)a2; - (id)_initWithLength:(unsigned long long)a0 offset:(unsigned long long)a1 zone:(id)a2 type:(unsigned long long)a3; @end