@interface GLKEffectPropertyTexGen : GLKEffectProperty @property (nonatomic) float *eyePlaneByInvModelview; @property (nonatomic) int modeLoc; @property (nonatomic) int planeLoc; @property (nonatomic) int eyePlaneByInvModelviewLoc; @property (nonatomic) char *modeNameString; @property (nonatomic) char *planeNameString; @property (nonatomic) unsigned int textureIndex; @property (nonatomic) int mode; @property (readonly, nonatomic) int coord; @property (nonatomic) float *plane; - (id)init; - (void)dealloc; - (void)bind; - (void)initializeMasks; - (void)dirtyAllUniforms; - (id)initWithMode:(int)a0 coord:(int)a1; - (void)setShaderBindings; @end