@class NSString; @interface FBSMutableSceneSettings : FBSSceneSettings @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } frame; @property (nonatomic) double level; @property (nonatomic) long long interfaceOrientation; @property (nonatomic, getter=isForeground) BOOL foreground; @property (nonatomic, getter=isBackgrounded) BOOL backgrounded; @property (nonatomic) long long interruptionPolicy; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)transientLocalSettings; - (id)ignoreOcclusionReasons; @end