@interface FMFindingUI.FMPFSKSpriteNode : SKSpriteNode { void /* unknown type, empty encoding */ brightness; void /* unknown type, empty encoding */ previousBrightness; } - (id)initWithCoder:(id)a0; - (id)initWithTexture:(id)a0 color:(id)a1 size:(struct CGSize { double x0; double x1; })a2; @end