@class UIColor; @interface FMDistanceBadge : UILabel @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } insets; @property (retain, nonatomic) UIColor *badgeColor; - (void)setBackgroundColor:(id)a0; - (void)drawTextInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (struct CGSize { double x0; double x1; })intrinsicContentSize; - (void)drawRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)awakeFromNib; - (void)prepareForInterfaceBuilder; - (void)_commonSetup; @end