@protocol MTLBuffer; @interface ARSCNFaceGeometry : SCNGeometry @property (retain, nonatomic) id vertexBuffer; @property (retain, nonatomic) id normalBuffer; @property (retain, nonatomic) id textureBuffer; + (id)faceGeometryWithDevice:(id)a0 fillMesh:(BOOL)a1; + (id)faceGeometryWithDevice:(id)a0; + (id)faceGeometryWithDevice:(id)a0 eyesFilled:(BOOL)a1 mouthFilled:(BOOL)a2; - (void).cxx_destruct; - (void)updateFromFaceGeometry:(id)a0; @end